17.5 C
İstanbul
23 Kasım 2024 Cumartesi
Ana SayfaOyunQuake 3 Arena 1.29 beta

Quake 3 Arena 1.29 beta

Quake 3 Arena’nın son betası.

Quake3 Arena 1.29 beta

Fixed Issues with TA and Q3
– scoreboard problems within TA. Scoreboard was reporting the wrong number of players and ghost players
– Problems with NT 4.0 and Sound within version 1.27h
– single player crash when a player would replay q3dm0 in single player mode
– In TA, if a player gets an award sound in warmup, the sound will repeat for no reason once the map restarts
– single player bug that would change the fraglimit and capture limit of single player maps
– proxmine sounds trying to be loaded in non-TA game
– wrong “Transfer rate” being reported on autodownloads in CTF
– If a password on a dedicated server is set, bots cannot connect
– r_lodcurseerror is not cheat protected
– Single player all maps, can get stuck in third person view after round is over
– Crash – Scrolling through the players Handicap during single player match
– Auto-download problems in certain cases
– Player model animation/After giving orders, player becomes stuck in animation
– Users not being able to change music in maps
– Guard Cheat…Set your handicap at 10,000 via the console then pickup a guard. It sets your health at some insane value (16000 or )
– Crash – starting a sever, filling all slots with bots
– Voteable maps are based on client’s gametype – not server’s
– set predictable player events to zero on spawn because the prediction is out of sync anyway
– double player entity events (double events a client plays on other players in the game)
– synced client shotgun spread pattern with server
– server crash on map load due to sending config strings
– Some of the orders in the in-game menu function wrong
– Mouse sensitivity being altered by changes made in code that communicates with direct input
– Demos in Quake III 1.27g not showing up
– + \dir models/players/ tga…….the first letters of the filenames are omitted
– Add cvar “fs_baseGame” which allows people to base mods upon mods
– Quake3 – Single Player – Warnings received on q3dm0
– You don’t hear the opponent taking the jumppad until u see him
– have a dedicated server reference the cgame.qvm in the last pk3 found when alphabetically ordered; for pure
– If you use forcemodel now in singleplayer it will default you to sarge and not let you choose another model to use.
– TA defaults to setting a time limit instead of a frag limit on single player games
– Q3A/Q3:TA specific flag on entities
– In CTF, if a user times out with the flag it is gone from game until map is restarted
– “spawn inside a player” bug
– Add OSP TAB in TA and fixed alliance tab in server browser
– Quake3 – Single Player – Warnings received on q3dm0
– if a user times out with the flag it is gone from game until map is restarted
– TA and Q3 Screenshot overwrite bug.
– Voice taunt bug where sounds were being queued then released all at once.
– Dedicated server crash bug (Server would crash after 48hrs, every time)
– James model Error bug
– AutoJoin, Autobalence Bug…Probably related to scoreboard bug
– The intermission screen in a single player game has a button for “demo”, that hints at a demo playback of the game that you just finished, however it does not work
– Shell – start server, CTF bot list is in FFA format

Önceki İçerik
Sonraki İçerik
Bahadır Yaramış
Bahadır Yaramışhttp://hardwaremania.com
Teknoloji dünyasına her zaman ilgi duyan biriyim. Oyunlarla tanışmam çocukluğumla başladı ve bu aşkım hiç azalmadı. Teknolojiyi yakından takip etmek benim için bir tutku ve problem çözme becerilerimi sık sık oyunlar ve teknoloji projeleri üzerinde kullanıyorum.
Benzer İçerikler

Yorum Yap

Lütfen yorumunuzu giriniz!
Lütfen isminizi buraya giriniz

Haberler

Son Yorumlar

- Advertisment -