Quake 3 Arena’nın son betası.
Fixed Issues with TA and Q3
– scoreboard problems within TA. Scoreboard was reporting the wrong number of players and ghost players
– Problems with NT 4.0 and Sound within version 1.27h
– single player crash when a player would replay q3dm0 in single player mode
– In TA, if a player gets an award sound in warmup, the sound will repeat for no reason once the map restarts
– single player bug that would change the fraglimit and capture limit of single player maps
– proxmine sounds trying to be loaded in non-TA game
– wrong “Transfer rate” being reported on autodownloads in CTF
– If a password on a dedicated server is set, bots cannot connect
– r_lodcurseerror is not cheat protected
– Single player all maps, can get stuck in third person view after round is over
– Crash – Scrolling through the players Handicap during single player match
– Auto-download problems in certain cases
– Player model animation/After giving orders, player becomes stuck in animation
– Users not being able to change music in maps
– Guard Cheat…Set your handicap at 10,000 via the console then pickup a guard. It sets your health at some insane value (16000 or )
– Crash – starting a sever, filling all slots with bots
– Voteable maps are based on client’s gametype – not server’s
– set predictable player events to zero on spawn because the prediction is out of sync anyway
– double player entity events (double events a client plays on other players in the game)
– synced client shotgun spread pattern with server
– server crash on map load due to sending config strings
– Some of the orders in the in-game menu function wrong
– Mouse sensitivity being altered by changes made in code that communicates with direct input
– Demos in Quake III 1.27g not showing up
– + \dir models/players/ tga…….the first letters of the filenames are omitted
– Add cvar “fs_baseGame” which allows people to base mods upon mods
– Quake3 – Single Player – Warnings received on q3dm0
– You don’t hear the opponent taking the jumppad until u see him
– have a dedicated server reference the cgame.qvm in the last pk3 found when alphabetically ordered; for pure
– If you use forcemodel now in singleplayer it will default you to sarge and not let you choose another model to use.
– TA defaults to setting a time limit instead of a frag limit on single player games
– Q3A/Q3:TA specific flag on entities
– In CTF, if a user times out with the flag it is gone from game until map is restarted
– “spawn inside a player” bug
– Add OSP TAB in TA and fixed alliance tab in server browser
– Quake3 – Single Player – Warnings received on q3dm0
– if a user times out with the flag it is gone from game until map is restarted
– TA and Q3 Screenshot overwrite bug.
– Voice taunt bug where sounds were being queued then released all at once.
– Dedicated server crash bug (Server would crash after 48hrs, every time)
– James model Error bug
– AutoJoin, Autobalence Bug…Probably related to scoreboard bug
– The intermission screen in a single player game has a button for “demo”, that hints at a demo playback of the game that you just finished, however it does not work
– Shell – start server, CTF bot list is in FFA format