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İstanbul
22 Kasım 2024 Cuma
Ana SayfaYazılımDirectX 8.0b 

DirectX 8.0b 

DirectX 8.0’ın aşağıdaki düzeltmeleri içeren yeni sürümü. Ancak Directx8.0b’yi kullanabilmek için ne yazıkki 144Mb’lık dev DirectX8.0a SDK ya sahip olmanız gerekiyor 🙁

DirectX 8.0b

Core
– D3DXCreateTextureFromFileEx can now load certain16-bit BMPs generated by IE 5.0
– Add unicode support to D3DXCreateText functions
– All D3DX functions use D3DLOCK_NOSYSLOCK when locking resources

Effects
– D3DXCreateEffectFromFile(A or W) now returns D3DXERR_INVALIDDATA for errors
– Effect compiler now handles vector literals correctly
– Setting a shader constant to a matrix in an effect, now performs transpose
– Setting NULL vertex and pixel shaders in an effect are now allowed

Mesh
– ID3DXMesh::GenerateAdjacency() now works with non-zero epsilon parameter. When epsilon is non-zero, all vertices whose distance is less than epsilon share the same point representative, and are treated as collocated for adjacency generation.
– ID3DXMesh::CloneMeshFVF now fails for meshes with D3DFVF_XYZRHW
– D3DXMesh::DrawSubset now uses hardware for 32bit drawing if available.
– Calls to ID3DXMesh::Optimize with the SHAREVB flag set will now work.
– ID3DXSkinMesh::ConvertToIndexedBlendedMesh has some bug fixes
– ID3DXSkinMesh::ConvertToBlendedMesh has some bug fixes and performance improvements
– Calling ID3DXSkinMesh::GetMaxVertexInfluences before calling any ID3DXSkinMesh::ConvertTo* calls now works.
– ID3DXSPMesh::ClonePMesh no works with 32bit meshes with more than 65,536 faces.
– D3DXSaveMesh & D3DXLoadMesh* functions now handle 3d texture coordinates correctly.
– D3DXLoadMesh* initializes D3DMATERIAL8 correctly.
– D3DXLoadMesh* now handles duplicated entries in the VertexColors template.
– D3DXLoadMesh* functions can now return D3DXERR_LOADEDMESHASNODATA which indicates that a empty mesh template was found in the .X file
– D3DXCleanMesh works correctly with multi-attribute meshes
– D3DXIntersectMesh now handles 32 bit meshes.
– Effect & X file in text format now works if the (Windows) decimal separator isn’t a point.

Tex
– Box filter now handles odd sized source surfaces.

Samples
– Many improvements and bug-fixes to the SkinnedMesh sample
– SkinnedMesh samples no longer ignores paletted skinning caps.

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Alp ÖZDEMİR
Alp ÖZDEMİRhttps://hardwaremania.com
Alp an engineer with a passion for all things tech He has spent years honing his skills in the field and is always eager to share his knowledge&insights with others
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